Your next wild idea.
Now playing.
Everything we make shortens the distance between “what if” and “press play.”
Imagination, instantly playable.
Gwip turns the sentence in your head into a world you can play. The brand should feel like the moment a game boots up: dark, charged, and full of possibility.
Everything we make shortens the distance between “what if” and “press play.”
Big type, confident color, cinematic worlds. Premium game energy, never a toy box.
A wink in the copy, a spring in the motion, a yellow dot where you least expect it.
We do the hard parts and say so plainly. No jargon, no gatekeeping, no dead ends.
Every surface is considered: the glow, the grain, the pause before a pop.
The Portal G is an open ring, the world, with a play button launching through its opening. Read it as a G, a portal, or a power-on symbol. All three are true.
Keep at least the height of the play button clear on every side.
Mark 16px on screen. Full lockup 72px wide. Below that, use the app icon.
Stretch it, recolor the ring and play separately, or add bevels, outlines and glows.
Epic and legendary. Violet and gold are the rarity colors of games everywhere, set on a violet-black night. Keep it mostly Night, with Spark for the one thing to press.
The stage. Every surface starts here, like the dark before a game loads.
The idea and the play button. Primary actions, highlights, the i-dot.
The world being made. Progress, magic, app icon, focus glow.
One family, many moods. Mona Sans runs from a crisp UI face to a wide, heavy display voice. Geist Mono labels things like a game HUD.
Now playing.
Big worlds start with a little “what if.”
Describe any game you can imagine. Gwip builds it, playtests it and hands you a link to play. Ask for changes in plain words and every version is saved.
Live preview · Version 3 · Now playing
Mona Sans
200–900 weight · 75–125% width
Geist Mono
Labels, numbers, shortcuts
Layered Dusk. Our worlds are drawn in layers of atmosphere at the golden hour of imagination: silhouettes, glow and depth instead of detail. They’re generated in code, so every game gets one.
Tactile and a little game-like. Primary buttons are pressable, glass sits over worlds, and radii stay soft.
Your next playable world is taking shape.
4px base grid. Surfaces lift with soft black shadows. Only Spark and Portal cast colored glow.
Things pop into existence. Delight gets a spring, interface changes get a quick ease-out, and worlds drift slowly behind everything.
cubic-bezier(.34,1.56,.64,1)420–560ms · Cards, dialogs, the logo on hover
cubic-bezier(.16,1,.3,1)140–240ms · Hover, focus, color and layout
ease-in-out5–15s loops · Fireflies, aurora, parallax layers
With reduced motion, everything settles into its final frame instantly. Nothing important depends on movement.
A friend who happens to be brilliant at making games. We speak in outcomes and imagination, never in build steps.
Vector logo files and icons, generated from the same geometry the product uses.
Questions or new uses? Keep it bold, playful, generous and crafted, and when in doubt, add less.